- Updated dialogue with Gus and Gale
- Fixed a few spelling mistakes (addage -> adage, apologise -> apologize)
- Fixed Gale's introductory text implying you have already turned the ventilation valve
- Fixed save data sometimes not correctly tracking the state of the game
- Improved the stability of the game ending logic
- Added a failsafe dialogue state check before end-of-day dialogue on Day 5
- The game will now forcibly defrag the VRAM sprite buffers before displaying the End Screen
- The game will now award the "Completed Story Mode" mineral achievement before displaying the End Screen
- Fixed a bug where the mineral selection sound effect on Hank's Minerals screen would play multiple times, would still play if a mineral was not selected, and would also still play if the same mineral was selected
- Added sound effects to the "cracking" minigame; the "pestle hit" effect will now also play when a critical hit/golden hammer hit is landed on a section or crystal of methamphetamine product