HuskSync

The modern, cross-server player data synchronization system. Enable the comprehensive synchronization of player data – including inventories, ender chests, advancmenents and more – across your BungeeCord or Velocity network of Paper or Fabric servers.

Completely seamless player experience

Utilises optimised Redis caching when players change server to sync player data super quickly for a seamless experience.

Comprehensive syncing:
No data left behind!

Sync inventories, Ender Chests, health, hunger, effects, advancements, statistics, locked maps & more – no data left behind!

Effortless management:
Backup, restore & rotate

Something gone wrong? Restore players back to a previous state. Rotate and manage data snapshots in-game!

The best choice for syncing player data across your network.

HuskSyncMySQL PDB
Customer Support
Open Source
Fast Redis Caching
Fabric Support
Inventory & Ender Chest
Health & Hunger
XP & Game Mode
Location
Potion Effects
Attributes
Map Art
Persistent Data
Economy Balance

Compared against MySQLPlayerDataBridge v4.14.0. Map art syncing only available on Paper. For a full list of sync features, check the HuskSync Docs. We recommend a cross-server economy plugin – such as XConomy or RedisEconomy – to sync player balances.


What's new?

HuskSync v3.7.3 Released

HuskSync v3.7.3 Released

26 Jan 2025
changelog

HuskSync 3.7.3 is a small update to address a few issues.

HuskSync v3.7.2 Released

HuskSync v3.7.2 Released

7 Dec 2024
changelog

HuskSync 3.7.2 adds support for Minecraft 1.21.4. Additionally, please note that HuskSync for Minecraft 1.21.1 has now been promoted to the LTS support channel, and Minecraft 1.21.3 support has ended (replaced with 1.21.4).

HuskSync

minecraftjavaplugin
A modern, cross-server player data synchronisation system
Price
£11.99
License
Apache-2.0
Downloads
1.9k
Average rating
4.5 (44)
Online players
2.2k
Online servers
746