Join And Quit Messages
HuskChat supports displaying special join and quit messages whenever a player joins/leaves your network (or single-server setup when installing the plugin standalone).
To enable this feature, set
true in your
config.yml file. You can then modify the
format of either, which accepts placeholders and standard MineDown formatting.
Note that global, local and regular PASSTHROUGH scopes are only effective when running the plugin on a standalone Spigot/Paper server; when running HuskChat on a proxy (Velocity/Bungee) server, the regular join/leave message won't be cancelled. This is because the join/leave message is handled on the backend.
# Options for customizing player join and quit messages join_and_quit_messages: join: enabled: false # Use the huskchat.join_message.[text] permission to override this per-group if needed format: '&e%name% joined the network' quit: enabled: false # Use the huskchat.quit_message.[text] permission to override this per-group if needed format: '&e%name% left the network' broadcast_scope: GLOBAL # Note that on Velocity/Bungee, PASSTHROUGH modes won't cancel local join/quit messages
You can set specific join/quit messages for specific groups by using the
huskchat.quit_message.[text] permissions. For example, if you wanted to set a special join message for players with the
vip group, you could give them the
huskchat.join_message.&a%name% has arrived with style! permission node to display a different join message.