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Documentation
- 🖥️ Commands
- 🏙️ Towns
- 🏠 Claims
- 🔨 Roles
- 🌟 Advancements
- ☯️ Relations
- ⚔️ Wars
- 🚫 Inactive Town Pruning
Developers
- 📦 API v3
- 🧡 Towns API
- ⚙️ Claims API
- ❗ API Events
- 🕸️ API v1 (Legacy)
You can customize the roles members of a town may hold as well as the privileges within the town each role has. Towns require at least two roles with different weights; a "mayor" role and a default citizen role, otherwise you will encounter errors.
Roles are defined in the town roles.yml
file below, which is a copy of the default setup.
# ┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓
# ┃ HuskTowns town role config ┃
# ┃ Developed by William278 ┃
# ┣━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
# ┣╸ This file is for configuring town roles and associated privileges.
# ┣╸ Each role is mapped to a weight, identifying its hierarchical position. Each weight is also mapped to the role name.
# ┣╸ Config Help: https://william278.net/docs/husktowns/config-files
# ┗╸ Documentation: https://william278.net/docs/husktowns/town-roles
# Map of role weight IDs to display names
names:
'3': Mayor
'2': Trustee
'1': Resident
# Map of role weight IDs to privileges
roles:
'3':
- set_bio
- evict
- promote
- demote
- withdraw
- level_up
- set_rules
- rename
- set_color
- declare_war
'2':
- set_farm
- set_plot
- manage_plot_members
- trusted_access
- unclaim
- claim
- set_greeting
- set_farewell
- invite
- set_spawn
- manage_relations
- spawn_privacy
- view_logs
'1':
- deposit
- chat
- claim_plot
- spawn
Role privileges are how you specify what rights each role has in your town. The below table is a list of all these privileges and what rights they give each role. If you don't assign a privilege to a role, nobody will be able to perform that action, so make sure they're all assigned.
✅ Remember that higher roles inherit privileges from lower-weighted roles.
Privilege | Description |
---|---|
set_bio | Update the town bio |
evict | Evict a town member |
promote | Promote a town member to a higher role |
demote | Demote a member to a lower role |
withdraw | Withdraw from the coffers to their own bank balance |
level_up | Spend money from the coffers to level up the town |
set_rules | Update the town claim/flag rule settings |
rename | Rename the town |
set_color | Set the town color |
set_farm | Make a claimed chunk into a farm |
set_plot | Make a claimed chunk into a plot |
manage_plot_members | Add members and managers to a plot |
manage_relations | Manage Relations, if enabled |
declare_war | Declare and manage Wars, if enabled |
trusted_access | Build anywhere in the town, including outside of plots |
unclaim | Remove a claim |
claim | Create a claim |
set_greeting | Update the town greeting message |
set_farewell | Update the town farewell message |
invite | Invite a player to the town |
set_spawn | Update the town spawn position |
spawn_privacy | Update the privacy of the town spawn |
view_logs | View the town audit logs |
deposit | Deposit money into the town coffers |
chat | Use the town chat |
spawn | Teleport to the town spawn if it is private |
claim_plot | Claim a vacant town plot with /town plot claim |
Some actions are automatically given to only the mayor—such as the ability to disband and transfer ownership of a town. Only one player can be the mayor. If you'd like a "co-mayor" setup, it's recommended that you define two roles - one true "mayor" with the highest weighting, and a "co-mayor" weighting just below that, and assign that role all the privileges.