Setup
Features
- 🖥️ Commands
- ✅ Sync Features
- ⚙️ Sync Modes
- ↪️ Data Rotation
- ❓ FAQs
Guides
- ↗️ Legacy Migration
- ✨ MPDB Migration
- ☂️ Dumping UserData
- 🟩 Plan Hook
- 📋 Event Priorities
- ⚔️ Keep Inventory
- 🎏 Translations
If your server uses the keepInventory
game rule, where players keep the contents of their inventory after dying, HuskSync's built-in snapshot-on-death and dead-player synchronization features can saveCause a conflict leading to synchronization issues.
To solve this issue, you will need to adjust three settings in your config.yml
file, as described below.
HuskSync has some special handling when players die, to account for scenarios where users change servers after death (to prevent item loss).
keepInventory
is enabled, though, the inventory still contains items, so the snapshot is not saved correctly. This logic is enabled by default.keepInventory
is enabled, the player drops are empty, so this creates an inaccurate snapshot. This option is disabled by default.You should change the items_to_save
mode to ITEMS_TO_KEEP
instead of drops. Also, ensure save_empty_items
and sync_dead_players_changing_server
are enabled.
synchronization:
#...
save_on_death:
# Whether to create a snapshot for users when they die (containing their death drops)
enabled: true
# What items to save in death snapshots? (DROPS or ITEMS_TO_KEEP). Note that ITEMS_TO_KEEP (suggested for keepInventory servers) requires a Paper 1.19.4+ server
items_to_save: ITEMS_TO_KEEP
# Should a death snapshot still be created even if the items to save on the player's death are empty?
save_empty_items: true
# Whether dead players who log out and log in to a different server should have their items saved.
sync_dead_players_changing_server: true
#...
If the above doesn't work for you, you may need to do more things to get this to work properly.
If your server uses an advanced custom setup where some items are kept and others are not through custom plugin logic, you'll need to use the HuskSync API to create a custom hook to update data on the DataSaveEvent when a player changes server while dead, transforming their inventory data as appropriate.
If your server uses a permission node to control whether the user keeps their inventory on death, you should be able to follow the above instructions although your mileage may vary dependent on your setup and how you handle players when they die. Note that this option may also conflict with other plugins that make assumptions about the persistence of items on death.